Image of the Turk in Games as an Antithesis

"The Turk" is a multifaceted concept that emerged in the late Middle Ages in Europe, and has gained new faces over the course of time until today. Being primarily a Muslim, the Turk usually connoted the antichrist, infidel, and the ultimate enemy. With such attributed qualities, the concept influenc...

全面介紹

Gespeichert in:
書目詳細資料
發表在:Middle East - Topics & Arguments
主要作者: Parlak, Omer Fatih
格式: Artikel (Zeitschrift)
語言:英语

出版: Philipps-Universität Marburg 2017
主題:
在線閱讀:在線閱讀
標簽: 添加標簽
沒有標簽, 成為第一個標記此記錄!
實物特徵
總結:"The Turk" is a multifaceted concept that emerged in the late Middle Ages in Europe, and has gained new faces over the course of time until today. Being primarily a Muslim, the Turk usually connoted the antichrist, infidel, and the ultimate enemy. With such attributed qualities, the concept influenced European art and literature by providing a subject with negative visual and textual representations. Current scholarly corpus about representations of the Turk sufficiently investigates the subject, yet, without offering different reading and conclusion. This paper aims at introducing a new perspective to the image of the Turk by shedding light on its representations in early modern European board games and playing cards; thus, contributing to a nouvelle scholarly interest on the image of the Turk. It argues that, belonging to a familiar but relatively obscure world of games, board games and playing cards have the potential to reinforce an antithesis to the negative image of the Turk.
DOI:10.17192/meta.2017.8.6048